Archive Search

  • An Interactive Art Installation / Immersive Cinema Experience An Uncommon Affair At Tooting Bec Common is an immersive cinematic work presented in the context of an interactive installation environment. The structure of the work is inspired by the
  • Fly Simulator VR installation ©2018, Laurent Mignonneau and Christa Sommerer Fly Simulator is a VR software specifically developed for Ars Electronica 2018 and Speculum Artium in Trbovlje. It is a simulation of a few thousand flies that organize
  • Beijing Accelerator -
    Beijing Accelerator was created after being inspired by a recent visit to Beijing, and the realization of how quickly the dynamics of a city could transform into such apparent modernism. Although similar to an earlier prototype, Panoramic
  • Gulliver's Travels ©1998, C. Sommerer, L. Mignonneau and R. Lopez Gulliver Visitors are inserted with a 3D panorama representing a natural forest. The forest was photographed with 2 analog photographic machines with several shots. The third
  • Waking Agents -
    In the age of smart everything, even the personal space of sleep is invaded. The installation consists of a set of six pillows in an immersive environment. Visitors are invited to lay down and nap with a “smart” pillow, attended to by its embedded
  • Monika Fleischmann and Wolfgang Strauss, renowned German art collective and professors, have made significant contributions to the realm of digital media art and interactive installations. Pioneers in the field, they have not only created immersive
  • Fleischmann, Monika; Strauss, Wolfgang; Li,Yinlin (2007) Gesture-based input device for a user interface of a computer. (US Patent 7,312,788, 2007).
  • Cypher -
    "Cypher" is an artwork that merges sculpture, artist's book and a DIY transgenic kit. It measures approximately 13 x 17 " (33 x 43 cm) and is contained in a stainless steel slipcase. When removed from the case, the kit — itself also made of
  • Will future formats create a new literacy? McLuhan was sure that sooner or later mass society would see print and linear culture replaced by tactile and electronic culture. Somewhat along the same lines, Fleischmann & Strauss’s Semantic Map creates
  • [epidemiC] is a network of people working in sectors as diverse as art, computer science, anthropology, communication, history, and economy. [epidemiC] explores the phenomena arising from the intrusion of computer science's cultural behaviors into