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  • In this interactive installation the visual and auditory components of the work were interconnected and closely related. A finely perforated projection screen was visibly divided into sixteen sections. Behind each section was a speaker connected to
  • Matt Mullican is a artist use subjective cosmology strategies to represent the world and the human condition mainly in symbolical related forms . His work often take shape of immersive installations and make use of analog techniques and
  • Susan Narduli is a Los Angeles-based artist and Principal of Narduli Studio – an interdisciplinary design practice with commissions in public art, public spaces, digital installations, light environments, and landscapes. She holds a Bachelor of Fine
  • Tjebbe van Tijen born in The Hague, lives and works in Hong Kong and Amsterdam. He studied sculpture in Den Bosch, Milano and London. Various happenings and expanded cinema projects in London and cities in the Netherlands 1965-1968. Founded and
  • This work addresses the notion of a library of the written language, and gives special aesthetic emphasis to the digital (binary) transformation of language to embody the context of the LBC as a computing center for a larger network of provincial
  • Camille Utterback is a pioneering artist and programmer in the field of interactive installation. Her work has been exhibited at galleries, festivals, and museums internationally including The New Museum of Contemporary Art, The American Museum of
  • A large steel ball hangs from four cables and motorized pulleys within the atrium of this building. Connected to the center's computer network, anyone working there can interactively program its movement paths.
  • The projection environment of PLACE consists of a cylindrical projection screen and a rotating platform in the center that carries a wide-angle three-projector system fed by an SGI-Onyx computer. The distortion caused by the projection onto the
  • An interactive graphic installation through which the user can create and produce, in real time, his own personalized cyber cravat. The installation can be connected to a network. (source: https://www.evl.uic.edu/franz/)
  • In the installation Frontiers of Utopia the visitor is confronted with eight virtual female characters, based on the histories of real women who were born in different periods: 1900, 1930, 1960 and 1990. All eight characters dream of the way in