Archive Search

  • Making of Eve Clone I -
    In the video Making of Eve Clone I, I looked back and represented the process of me creating Eve Clone and the evolution of her body in each period. From the original drafting of Eve Clone, which recorded my inspiration of drawings, to using
  • In the video Making of Eve Clone I, I looked back and represented the process of me creating Eve Clone and the evolution of her body in each period. From the original drafting of Eve Clone, which recorded my inspiration of drawings, to using
  • Borda is a practising media artist and curator with over a decade of experience in lecturing about photography and Western art histories. She is also considered a Canadian pioneer in leading media innovation through the adaptation and re-use of
  • During the initial years of the development of my work, especially in series such as Parallel, Monochromatic, Conscious/ Unconscious and Technical Recreation I emphasized questions and scenarios based on memory, the relation between conscious and
  • The Magic Flute -
    On view will be fifty working drawings and fragments used in the creation of the scenic design and animation for The Magic Flute, the Mozart opera given brilliant interpretation by William Kentridge in a long-awaited production this past spring
  • FUTURE CINEMA The Cinematic Imaginary after Film Curated by Jeffrey Shaw and Peter Weibel 16 November 2002 - 30 March 2003 ZKM Karlsruhe | atria 8 & 9, Media Theater [Admission :: EUR 5,10/3,10] Press conference : 14. November, 11am,
  • .. explore the potential of the human body to be an audio-visual instrument ..
  • sentient (being) -
    We live in the age of the quantified self. Physiological data is recorded over periods of time, and its evaluation and interpretation is carried out with the help of machines. Electroencephalography and imaging methods are used to measure patterns
  • Italian-born Marco Donnarumma is a performer, musician and writer based in London. He explores the dimensions of the human body in relation to real, virtual and cultural spaces through performances, concerts and installations. In his works, sound,
  • Galapagos -
    Galápagos is an interactive Darwinian evolution of virtual "organisms." Twelve computers simulate the growth and behaviors of a population of abstract animated forms and display them on twelve screens arranged in an arc. The viewers participate in