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Field Recording Techniques for Virtual Reality Applications
1998
... Techniques for Virtual Reality Applications In VSMM´98
Pro
ceedings, Gifu: 1998.
Machine Culture
1993
...Penny, Simon. Machine Culture In Siggraph 1993
Pro
ceedings, edited by Simon PennyAnaheim, LA: 1993.
The Intelligent Machine as Anti-Christ
1992
...Penny, Simon. The Intelligent Machine as Anti-Christ In SISEA 1990
Pro
ceedings, Groningen: 1992.
Machine Culture: The Virtual Frontier
1993
...Penny, Simon. Machine Culture: The Virtual Frontier In SIGGRAPH ´93
Pro
ceedings, edited by Simon PennyAnaheim, CAL: 1993.
Traces: Wireless Full Body Tracking in the CAVE
1999
... Conference on Artificial Reality and Tele-Existence Conference
Pro
ceedings, Tokyo, Japan: 1999.
Presence in Immersive Virtual Environments
1993
...later, Mel and Martin Usoh. Presence in Immersive Virtual Environments In
Pro
ceedings of the IEEE Conference - Virtual Reality Annual...
Artificial Evolution for Computer Graphics
1991
...Sims, Karl. Artificial Evolution for Computer Graphics In SIGGRAPH`91
Pro
ceedings, , 319-328. : 1991.
Interactive Evolution of Dynamical Systems
1992
... Dynamical Systems In Towards a Practice of Autonomous Systems:
Pro
ceedings of the First European Conference, , 171-178. Cambridge,...
Evolving 3D Morphology and Behavior by Competition
1994
... Morphology and Behavior by Competition In Artificial Life IV
Pro
ceedings, edited by Brooks and Maes, 28-39. Cambridge, MA: The...
Evolving Virtual Creatures
1994
...Sims, Karl. Evolving Virtual Creatures In SIGGRAPH`94
Pro
ceedings, , 15-22. : 1994.
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