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Virtual Balance
1994
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1994
video
VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
The Adding Machine
1995
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1995
Live Theatre Meets Virtual Reality On April 18, 1995 the University Theatre of the University of Kansas brought live theatre to cyberspace through the use of "virtual reality" in a fully mounted theatrical production. Audiences were invited
Vectorial Elevation, Relational Architecture 4
1999
"Vectorial Elevation" was an interactive art project which allowed thousands of people from 89 countries to control 18 robotic searchlights with 126,000 watts of power and link Cyberspace with Mexicos most emblematic urban landscape. Mexico Citys
Digital Body-Automata
1997
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1997
Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality
Lorna
1979
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1982
video
LORNA 1979-1983 A.D. A.D. "A precondition to video is that it does not talk back. It absorbs, rather than reflects." Preliminary Notes, 1981 While video was like a reflection that did not talk back, interactive works were like a trick, two
Off-Sense
2001
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2001
Off-Sense is an extended version of Nuzzle Afar. Both challenges to design a cyberspace as a meeting place. It stands completely opposite position to the famous network game "DOOM". Video image texture and audio conneciton enables to humen common
Demonstrate
2004
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2004
The project, timed to coincide with the 40th Anniversary of the Free Speech Movement attracted over 4000 online participants from around the world. The resulting archive of 1200 photos and textual comments offers a portrait of public space as viewed
Dislocative Sculpture
2011
video
In "Dislocative Sculptures," Goethe-Institut Second Life Artist in Residence Tamiko Thiel and the United|Dislokations|Kartell (U|D|K) used the unique physics of building in Second Life to create a sculpture that could exist nowhere else. Cyberspace:
ARt Critic Face Matrix
2010
video
In this geolocative augmented reality installation, a grid of ARt critics seem to scream "You call THIS ARt???" On October 9 2010, Sander Veenhof & Mark Skwarek organized "We AR in MoMA," an uninvited cyberspace takeover of the Museum of Modern Art
Perceptive Dislocations
2012
"Perceptive Dislocations" was a performative event at the Goethe-Institute Island in Second Life. Cyberspace: The Final Frontier. Since 1994 with the advent of the World Wide Web, online virtual 3D worlds promised us endless freedom to be and do
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