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  • Graham, Beryl and Carol Brown, ed. Serious Games. London: Barbican Art Gallery and Tyne and Wear Museums, 1996.
  • Sylvia Eckermann In Sylvia Eckermann's work, a discursive engagement with form and media culminates in critical artistic reflections about our entanglement as individuals in current socio-economic situations. Eckermann works with various media
  • Haraway, Donna J.. Modest_Witness@Second_Millennium: FemaleMan meets OncoMouse: Feminism and Technoscience. New York, London: Routledge, 1996.
  • Iglhaut, Stefan and Hubertus v. Amelunxen and Florian Rötzer. Photography after the Photography. London: G and B Arts International, 1996.
  • Krueger, Myron. Artificial Reality: Past and Future In Virtual Reality: Theory, Practice, and Promise, edited by Sandra Helsel and Judith Paris Roth, 19-25. London: Meckler Publishing, 1991.
  • Negroponte, Nicholas. Being Digital. London, UK: Vintage, 1996.
  • Dr Fahrudin Nuno Salihbegovic is a theatre director, visual/sonic artist, interaction designer, and lecturer, specialising in multimedia theatre and interactive digital arts. His work, including theatre productions, digital scenographies, and
  • Max Hattler is an artist and academic who works with abstract animation, video installation and audiovisual performance. He holds a master's degree from the Royal College of Art and a Doctorate in Fine Art from the University of East London. His
  • Ascott, Roy. Information Technology Assessment Report. London: 1998.
  • Spiller, Neil, ed. Cyber Reader: Critical Writings for the Digital Era. London, UK: Phaidon Press, 2002.