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  • Duke Performances, Durham, 2018 - world premiere A bold new opera developed at Duke University that uses the high-drama framework of opera and advanced technology to explore ideas of apocalypse, renewal, and survival in the modern age. During each
  • GARDEN CONCEPT In the context of the Regional STARTS Centers in Greece, the non-profit platform for social innovation projects MADE GROUP, with the support of the Athens Tech College and the Cultural Association of Archilochus of Paros, sets the
  • Monika Fleischmann and Wolfgang Strauss, renowned German art collective and professors, have made significant contributions to the realm of digital media art and interactive installations. Pioneers in the field, they have not only created immersive
  • Can we know insects through electronic and artistic interfaces? Do they know us? Can they experience art? Can we develop new relationships with them? I built a miniature museum space and used telepresent technologies to re-scale the situation and to
  • Quasar 2.0: Star Incubator (Q2:SI) is an immersive interactive light and sound installation. Providing a spatial reflection of renewing and evolving life-cycles, the Q2:SI body is conceived of an array of structural prototype elements, electronic
  • Là bas... -
    In Là-bas… (There…) the artist Claudia Robles-Angel provides an installation focussing on the transition from light to darkness, interweaving sound and silence. Là-bas… can hardly be consumed in an instant while passing by. Every visitor should
  • “Kryophone“ is a sonorous and luminous interactive sculpture made of ice. This interactive sculpture is composed with ice and reacts to the electrostatic touch of bodies. Sounds and light evolve according to the intensity of electrostatic contact.
  • HINEIN (inwards) -
    HINEIN (inwards) is an invitation to travel inside the world of natural microstructures, combining subtle sounds and extreme close-up images of diverse natural surfaces whose microdimensions are not perceived in our daily life. Both visual and
  • WOODEN WORLDS -
    Wooden Worlds is a multimedia performance, which is developed from the several different sound and visual layers, which interact with each other in real-time. Together they create an atmospheric constellation. The attention of the audience is
  • After Pey-Chwen Lin completed the “Making of Eve Clone I”, she created an interactive installation, the “Great Image of Eve Clone”, to further explore the relationship between humans and Eve Clone — the way a human gave life to Eve Clone is similar