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plastic trade-off
2006
-
2015
... flows which reflect this global system in a dynamic work of
art
. The coordinates of selected places of the market system were...
n o w h e r e - ein welt raum spiel
2005
-
2006
... as a metaphor reflects the world of thought of the group of
art
ists and architects that came together in the Gläserne Kette [The...
CADcast
2000
-
2001
CADcast is a system for projecting instructions into 3-D workspaces. It supports users in constructing three dimensional structures with greater efficiency and more accuracy. The system also supports improved coordination between the design and
PegBlocks
2000
-
2001
Pegblocks are networked tactile transducers. As users manipulate the array of pegs, sliding them back and forth, motion is converted to electricity and converted back into motion through out the rest of the network. The resulting movements of the
LumiTouch
2000
-
2001
The Lumitouch system consists of a pair of interactive picture frames. When one user touches her picture frame, the other picture frame lights up. This touch is translated to light over an Internet connection. We introduce a semi-ambient display
mirrage
2005
-
2005
... and alienates the spatial architecture of the sound
art
series Tonspur - the virtual space infinitely mirrors the...
reservoir_bots v.2 GameMod vor a VJ
2004
-
2004
...in cooperation with various sound
art
ists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot...
Senseboard
2000
-
2001
Senseboard is one facet of our using tangible media for manipulating abstract information. It allows the user to arrange small magnetic pucks on a grid, where each puck represents a piece of information to be organized, such as a message, file,
TellTale
2000
-
2001
... created by a child, or by several children. The body p
art
s can contain stories or story fragments that can be combined in...
Expositur - a virtual knowledge space
2001
-
2002
a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
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