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  • Event: Behind the sceneInstitution: Ars Electronica Linz GmbH & Co KGComment:
  • Event: Scene. Attraction. ThresholdInstitution: Kresija GalleryComment:
  • Abandoned
    Abandoned artist's studio featuring a technical apparatus in a process of transition in which analog turns into digital. Reflection on mise-en-scène of media, performance, installation and exhibition: recorded and constructed, present and absent,
  • Abandoned
    Abandoned artist's studio featuring a technical apparatus in a process of transition in which analog turns into digital. Reflection on mise-en-scène of media, performance, installation and exhibition: recorded and constructed, present and absent,
  • The work is an interactive media art installation incorporating "eye tracking input" technology. Structures of molecules are generated real-time according to the movements of the viewers eyes during their interaction. The viewer wears a pair of
  • Ricardo Mbarkho spoke about the emerging artists’ approaches and positions in today’s Lebanese multi-cultural society, where religion, politics, war and post-war environments are always affecting the identity and belonging crisis. The aim of the
  • Since 1997, the Rencontres Internationales has existed as an interdisciplinary project designed to promote new cinema, video and multimedia. Each year, in Paris, Berlin and Madrid, the festival presents an international programme which brings
  • Secret Detours -
    The 360° video »Secret Detours« served as an immediate approach to digitally preserve a Chinese garden in Singapore. Currently, my collaborators Benjamin Seide, Ross Wiliams and myself have developed a range of different versions in order to explore
  • Handsight
    The intention of this work is to emphasize certain aspects of virtuality, such as telepresence and the re-embodiment of the senses. It creates a transverse relation between the real and the virtual by correlating a physical object with its virtual
  • A virtual projection installation created the illusion of looking through the theatre entrance doors at fictional scenes situated in the real space outside the theatre. The installation used the same augmented-reality technology that was first