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fluID - arena of identities
2003
-
2003
... an identity? It is the idea that single p
art
s of yourself belong together. It is the idea... is the idea that your past, your present
and
your future all belong to one single owner,...
FemCity
2002
-
2003
... plans
and
personal dreams. At the st
art
ing point of the game, the players are set up in... Game is about careers, lifestyle, dreams
and
realities of young women. FemCity is a...
Desire of Codes
2005
-
2011
video
... the strict connections between human
and
computerized body. (...) A matrix of...
"Touch me"
1995
... the pictures of a video portrait of the
art
ist, which are shown on the monitor
and
can... monitor with touch screen, a video camera
and
a computer are mounted on a platform. The...
genieBottles
2000
-
2001
... system, they capture the genies at a p
art
icular moment in time, during which they talk... the genie contained inside is released
and
begins to talk to the user. If several genies...
TellTale
2000
-
2001
... child, or by several children. The body p
art
s can contain stories or story fragments that... Its goal is to help youngsters create
and
experiment with the structure
and
content of...
Unformed Symbols: Another Side
2008
-
2008
... http://www.cornerhouse.org/media/
Art
/Exhibition%20guides/Masaki%20Fujihata%201.pdf) plain backs of cards visible. Real cards
and
projected images of them are again mixed, with...
new element
1945
-
1967
Example
Urban Simulation
1999
-
2000
... in a collaboration with MIT's Dep
art
ment of Urban Studies; the first effort has been... Eran Ben-Joseph's 11-304J:Site
and
Urban Systems Planning). The system has...
pinwheels
1999
-
2000
... This project takes fields of pinwheels
and
explores what arrangements create interfaces...
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