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  • Jeffrey SHAW has been a pioneer and leading figure in new media art since its emergence. In the context of the 1960’s paradigm of installation he started with expanded cinema, performance and participatory environments, aiming to change the
  • Allen, Rebecca. The Bush Soul: Artist Statement In Ars Electronica 99: Life Science, edited by Gerfried Stocker and Christine SchopfVienna, New York: Springer, 1999.
  • Weibel, Peter. Der künstliche Wille In Ars Electronica 1984 (Band 1), edited by Gottfried Hattinger and Christine SchöpfVol.1. , 239-256. Linz: Linzer Veranstaltungsgesellschaft mbH, 1984.
  • Daniela Alina Plewe. Ultima Ratio. Software und Interaktive Installation In Ars Electronica 98: Infowar: Information, Macht, Krieg, edited by Gerfried Stocker and Christine SchöpfWien, New York: Springer, 1998.
  • Genesis
    Kac, Eduardo. Genesis In Ars Electronica 1999: LifeScience, edited by Gerfried Stocker and Christine SchöpfWien, New York: Springer Verlag, 1999.
  • Camille Utterback is a pioneering artist and programmer in the field of interactive installation. Her work has been exhibited at galleries, festivals, and museums internationally including The New Museum of Contemporary Art, The American Museum of
  • Weibel, Peter. Visionen der Mediengesellschaft In Konzert. Klangkunst. Computer. Wandel der musikalischen Wirklichkeit, edited by Darmstadt Institut für Neue Musik und Musikerziehung, 9-17. Mainz, DE: Schott Music, 2002.
  • Machine Winks is a dance performance between a dancer and an interactive mechanical partner. After some sketches were made during the ‘Synergy’ workshop organised by The Krisztina de Châtel Dance Company, Productiehuis Rotterdam (Rotterdamse
  • Waldvogel is an architect and a specialist on the senses of perception as they relate to the digital realm. Her work explores the nature of multi-sensory experiencing and expression, with a particular focus on the feelings, emotions, and thoughts
  • Watz is an artist based in New York and Oslo. He works extensively with generative design and code to explore the creative outputs of virtual spaces defined by rule-based systems and visual abstraction through generative systems. In 2005 Watz