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  • Curator: Christiane Paul Works by: Rebecca Allen David Rokeby Christa Sommerer+Laurent Mignonneau Maciej Wisniewski eVolution approaches the realm of artificial life from the perspective of art and takes a look at the different ways in wich artists
  • Alvaro, Sandra. The public sphere in the epoch of the algorithmic hyper-mediation: Fake News, disinformation, misinformation and the commodification of behavior 17 (Nov 2018).
  • Bots -
    Copyrighted memes live in our minds, influence our thoughts, even shape our decisions. We are hosts for these memes, yet we have no say in their design, nor do we have the legal right to alter them. Like sacred icons they are controlled by corporate
  • Fifteen points (XV) defines the role of cognitive dissonance in diverse reactive spaces. In an interactive floor projection, viewers are encouraged to move throughout the space and engage in the manipulation of the art piece. Detecting both sound
  • The Tangible Bits platforms make complex use of physical objects and surfaces monitored by a range of sensors, augmented by a variety of graphical and ambient displays, and linked by a diverse combination of networked computers.
  • Luminous Hands VR (with Todd Berreth), Collaboration with Sonke Johnsen - 2015 World Photonics Forum Fitzpatrick Institute of Photonics, Duke University, Durham, NC Generative Recombinant Music - Bill Seaman Luminous Hands The work “Luminous
  • Event: N-Polytype - Behaviors in Light and Sound After Iannis Xenakis. A co -presentation with BIANInstitution: Darling FoundryComment:
  • The human-technology relationship opens up a new environment linked to the effects of technologies on our lives and causes an anthropological revolution through the presence of interactive systems that modify our perception of the world. In the last
  • This interactive installation integrates virtual reality, robotics and telepresence with a high aesthetical content as well as an suggestive and enigmatic interaction. The Real ambience represented by a physical structure under the form of an Arena.
  • Swarm
    Interactive installation showing the motion of a swarm of agents over a 2D or 3D lattice. The project is focussed on the connections dynamically created by the agents with their neighbours in a game of attraction, separation, alignment, obstacle