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Digital Wave
1998
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1998
How might we connect with ‘intangible’ digital technologies in ways we understand and can touch? Digital Wave is a large-scale interactive digital installation examining spatial movement and energy flow in a hands-on, interactive artwork measuring 3
Move 36
2004
"Move 36" explores the permeable boundaries between the human and the nonhuman, the living and the nonliving. The title of "Move 36" refers to the dramatic chess move made by computer Deep Blue against world champion Gary Kasparov in 1997 -- a chess
Animal Infected
2011
Infections of a mental kind and the examination of the animalistic are the topics of the Zurich media art group ‹knowbotic research› in their most recent project ANIMAL INFECTED. The infection takes place subtly, for instance with an expres sion
Four Imaginary Walls
1991
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1991
Four Imaginary Walls is an interactive environment controlled by external weather conditions. Sensor devices measure wind speed, light levels and temperature information, which is fed into a computer which synthesises a real-time virtual 3D
Passion5
2005
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2005
The intervention of Knowbotic Research includes several, sometimes contradictory levels. On the one hand, it reflects political culture in the early 21st Century, pointing to its limits. mutate to a worker moving recorded chants to mere sound that
Audiopad
2001
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2002
Audiopad is a composition and performance instrument for electronic music which tracks the positions of objects on a tabletop surface and converts their motion into music. One can pull sounds from a giant set of samples, juxtapose archived
Frames
1999
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1999
Grahame Weinbren's Frames is an interactive, three-screen projection work, using infra-red sensor arrays to detect user input, combined with randomly accessible video under computer control. It was commissioned by the NTT InterCommunications
FLOOR | PISO
2007
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2013
FLOOR is an interactive interface designed to transfer data of strength and movement in the human-human relation and the human-space time relation. The mode of agencying the FlOOR interface is very simple: you step on one of the two ends of the
People on the Fly
2016
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2016
video
People on the Fly Outdoor or Indoor Media Facade Installation ©2016, Laurent Mignonneau & Christa Sommerer Commissioned by K11 Media Facade For a large scale screen we developed a participatory public artwork where passers-by can see themselves and
the conversation
2009
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2009
ralf baecker the conversation, 2009 99 solonoides, custom electronics (microcontrollers/drivers), strings, rubberbands, wires Production support: LABoral Centro de Arte y Creación Industrial, Gijón This work is part of a series of
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