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Topobo Backpacks and Dock
2004
-
2005
Backpacks are a series of physical components with a button knob that can be attached to Topobo Actives to modify the way a recorded motion plays back. For instance, by turning the knob on the Bigger/Smaller Backpack, you can make you recorded
AirportSim
2003
-
2004
... emergency alert levels as defined by the United States Dep
art
ment of Homeland Security. As passengers walk through the virtual...
Echelon
2001
-
2001
... of the work is currently disabled, but will be enabled by the
art
ist at the appropriate time - the effect will be to flood the net...
PICO
2004
-
2005
We are working to create a new type of human-computer interface, called PICO, by combining some of the usability advantages of mechanical systems with the abstract computational power of modern computers. Long before modern electronic computers were
CircuiTUI
2003
-
2004
Bridging the gap between textbook and laboratory learning, CircuiTUI leverages the power of both advanced real-time circuit simulation and the hands-on and the collaborative atmosphere of a laboratory. With CircuiTUI, projected images of circuit
Sustainable Cinema No. 2: Lenticular Bicycle
2014
... in each of the sculptures, which are designed to st
art
a conversation about environmentally responsible media and a search...
Dislocative Sculpture
2011
video
...In "Dislocative Sculptures," Goethe-Institut Second Life
Art
ist in Residence Tamiko Thiel and the United|Dislokations|K
art
ell (U|D|K) used the...
Topobo
2003
-
2004
Topobo is a 3D constructive assembly system with kinetic memory, the ability to record and playback physical motion. Unique among modeling systems is Topobos coincident physical input and output behaviors. By snapping together a combination of
Tangible Business Process Analyzer
2003
-
2004
... throughputs, and lead time can also be presented in ch
art
s. Users can discover problems, examine hypotheses, and realize the...
SandScape
2002
-
2003
SandScape is a tangible interface for designing and understanding landscapes through a variety of computational simulations using sand. Users view these simulations as they are projected on the surface of a sand model that represents the terrain.
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