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[In code]
2012
video
The audience is elevated and observes the stage from a low angle, as in an anatomical theater where humans are enveloped by a swarm of inorganic beings. Graphical entities with their own behavioral code. A show for two dancers and digital particles,
eVolution – the art of living systems
2004
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2004
Curator: Christiane Paul Works by: Rebecca Allen David Rokeby Christa Sommerer+Laurent Mignonneau Maciej Wisniewski eVolution approaches the realm of artificial life from the perspective of art and takes a look at the different ways in wich artists
The public sphere in the epoch of the algorithmic hyper-mediation: Fake News, disinformation, misinformation and the commodification of behavior
2018
Alvaro, Sandra. The public sphere in the epoch of the algorithmic hyper-mediation: Fake News, disinformation, misinformation and the commodification of behavior 17 (Nov 2018).
Bots
2000
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2000
Copyrighted memes live in our minds, influence our thoughts, even shape our decisions. We are hosts for these memes, yet we have no say in their design, nor do we have the legal right to alter them. Like sacred icons they are controlled by corporate
[In code]
2012
video
The audience is elevated and observes the stage from a low angle, as in an anatomical theater where humans are enveloped by a swarm of inorganic beings. Graphical entities with their own behavioral code. A show for two dancers and digital particles,
Behaviorist Art and the Cybernetic Vision
1966
Ascott, Roy. Behaviorist Art and the Cybernetic Vision Cybernetica, Journal of the International Association for Cybernetics 9 (1966): 247-264.
Galapagos
1997
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1997
Galápagos is an interactive Darwinian evolution of virtual "organisms." Twelve computers simulate the growth and behaviors of a population of abstract animated forms and display them on twelve screens arranged in an arc. The viewers participate in
Evolved Virtual Creatures
1994
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1994
This video shows results from a research project involving simulated Darwinian evolutions of virtual block creatures. A population of several hundred creatures is created within a supercomputer, and each creature is tested for their ability to
The World Generator / The Engine of Desire
1996
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1997
The World Generator / The Engine of Desire (1996-present) marks an expansion of Seaman's work into the realm of virtual environments. Seaman collaborating with the programmer Gideon May authored a complex virtual world generator that enables
Celestial Mechanics
2005
Celestial Mechanics is an artwork intended to be viewed in a planetarium dome. Instead of stars and planets, the ‘night sky’ program reveals many of the aerial technologies hovering, flying, and drifting above us. The project mixes science,
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