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  • Dimensionalization Studies began as an informal collaboration between computer vision researchers and those of us building the stereoscopic camera rig for the See Banff Kinetoscope project, at Interval Research in 1993. The computer vision
  • Tanja Vujinovic is a media artist working internationally since 1997. Her works have been exhibited at numerous galleries and museums around the world. She graduated in Painting from the Faculty of Fine Arts, University of Arts in Belgrade in
  • So.So.So. is an interactive installation by Maurice Benayoun that plunges the onlooker in the middle of the moment the one of photography which reveals a complex network of characteristic signs from our own experience of reality. What the visitor
  • VIPER Basel -
    VIPER Basel is one of the major European film, video and new media festivals. It offers a highly-regarded platform for presenting innovative works and projects, attracting Swiss and international filmmakers and producers, artists, curators, critics
  • Looking beyond the alarmist scenarios of environmental, social and economic catastrophes to be expected in the wake of global warming, the essential question isn't that of how to avoid these processes, but to examine the need for a fundamental shift
  • Room of One`s Own -
    ROOM OF ONE'S OWN (1993) forces the viewers eyes to become immersed into the actual space of a tiny articulated interactive electronic peep show. A stainless steel box placed at eye level with movable periscopic viewing device bridges the
  • Boids
    In 1986 Craig W. Reynolds made a computer model of coordinated animal motion such as bird flocks and fish schools. It was based on three dimensional computational geometry of the sort normally used in computer animation or computer aided design. The
  • Located between the home video and the reality show the work (9 minutes) presents a Newyorker Christmas scene focusing on the commerce of toys , a thematic park at Macy´s magazine and the Christmas decoration of street display windows. The
  • Senseboard -
    Senseboard is one facet of our using tangible media for manipulating abstract information. It allows the user to arrange small magnetic pucks on a grid, where each puck represents a piece of information to be organized, such as a message, file,
  • Tangible Viewpoints -
    Tangible Viewpoints is a system for interacting with a character driven narrative. The different segments of a multiple point-of-view story are organized according to the character viewpoint they represent, as well as their place in the overall