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BioMedia - The Age of Media with Life-like Behavior
2021
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2022
presenting "A-Volve" from the ZKM Media Museum Collection
Behaviorables and Futuribles
1970
Ascott, Roy. Behaviorables and Futuribles Control 5 (1970): 3.
Particle Dreams
1988
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1988
This piece contains a collection of dream sequences created using 3D particle systems techniques. Behavior rules are applied to thousands of individual particles to model complex phenomena such as an explosion, a snowstorm, a tumultuous head, and a
Morpho Tower Seroes (2006)
2006
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2006
My first project “Protrude, Flow used six electromagnets. But, the electromagnets occasionally prevented people from viewing the moving liquid. To solve this problem and to simplify the work, I discovered a new technique called “Ferrofluid
Cycloramadrome
2014
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2014
Cycloramadrome is a project in which the spectators can interact with the work in the immersive ambient environment. Exploiting the technology of 360-degree projection developed in the 50s, the artist sets out to utilize aspects of the surrounding
Supply Chain Visualization
2001
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2002
The Supply Chain Visualization (SCVis) project provides a way for managers to physically construct and interact with models of how products flow between their business, thier suppliers and their customers. It lets managers use complex numerical
Interview - Tamiko Thiel: Venice Biennial Intervention for Manifest.AR
2011
video
This interview was made for the exhibit „Not There“ at the Sabanci University Kasa Gallery, as part of ISEA2006 show UNCONTAINED - an official parallel exhibit to the 2011 Istanbul Biennial. "Not There" is an exhibition of artworks from the
[In code]
2012
video
The audience is elevated and observes the stage from a low angle, as in an anatomical theater where humans are enveloped by a swarm of inorganic beings. Graphical entities with their own behavioral code. A show for two dancers and digital particles,
[In code]
2012
video
The audience is elevated and observes the stage from a low angle, as in an anatomical theater where humans are enveloped by a swarm of inorganic beings. Graphical entities with their own behavioral code. A show for two dancers and digital particles,
José, el robot autista (robotic installation)
2006
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2009
José is a robot who doesn’t respond normally to external stimulation, showing autistic symptoms of social reject and lack of communication. The robot’s performing depends directly on its level of fear related to the amount and behavior of the
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