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Theory of Games and Economic Behavior
1944
Von Neumann, John and Oskar Morgenstern. Theory of Games and Economic Behavior. Princeton: Princeton University Press, 1944.
reconfigure(d) - object 2
2013
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2013
The sculptures “reconfigure(d) – object 1 and 2” are part of a series of kinetic objects dealing with elusive states of consciousness and the translation of brain activity measurements into rhythms. With this body of work I am studying the
VR Aquarium
2004
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2005
video
VR AQUARIUM offered immersion in VR at the digital cavern of the NTAV Lab, installed at the Museum of Natural Sciences of the University of Caxias do Sul. The environment aesthetical appeal was the augmented reality and telepresence which enhanced
BioMedia - The Age of Media with Life-like Behavior
2021
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2022
presenting "A-Volve" from the ZKM Media Museum Collection
Solimán López
BA in Art History and MA in Arts and Communication, is carrying out his artistic activity by continuously crossing the thin line between intangible and tangible, focusing on the idea of non digital identity, the erosion of an overloaded information
Victoria Vesna
Victoria Vesna, Ph.D., is a media artist and Professor at the UCLA Department of Design | Media Arts and Director of the Art|Sci center at the School of the Arts and California Nanosystems Institute (CNSI). She is currently a senior researcher at
Evaluating the Effectiveness of Virtual Reality for Pediatric Pain Distraction
2003
Allen, Rebecca and G. M. Reger and A. A. Rizzo and Buckwalter, J. G. et.al.. Evaluating the Effectiveness of Virtual Reality for Pediatric Pain Distraction In The 37th Annual Convention of the Association for the Advancement of Behavior
Behaviorables and Futuribles
1970
Ascott, Roy. Behaviorables and Futuribles Control 5 (1970): 3.
Morpho Tower Seroes (2006)
2006
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2006
My first project “Protrude, Flow used six electromagnets. But, the electromagnets occasionally prevented people from viewing the moving liquid. To solve this problem and to simplify the work, I discovered a new technique called “Ferrofluid
Cycloramadrome
2014
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2014
Cycloramadrome is a project in which the spectators can interact with the work in the immersive ambient environment. Exploiting the technology of 360-degree projection developed in the 50s, the artist sets out to utilize aspects of the surrounding
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