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911 BAD MAD GLAD SAD
2012
911 BAD MAD GLAD SADArtist: Maurice BenayounComment:
E-Scape Today
2012
video
We are at the edge between human need and human greed. No need to be inside the Matrix to see that the world is covered with data quantifying all human activities into convertible and interpretable figures. As the new part of the Mechanics of
TUNNEL SHOTS
2016
They were shot, like photo shoots, inside the virtual space of the Tunnel under the Atlantic, each of them is unique, bearing the date and time of the shooting. Amazingly, since 1995, the quality of colors and printing seems to be totally preserved.
COLORS TUNNEL
2016
When the Web link colors and locations (here Hong Kong), the surprise doesn’t come from the rainbow effect, but rather from how colors are weighed with cultural, social and political connotations. The “digger” in the Colors Tunnel have to go through
BORDERS TUNNEL
2016
Virtual tunnels are made to go beyond obstacles, to allow people appart to meet in spite of any form of obstacles. Frontiers and borders are artificial obstacles. Images from the Web reflect on what the zones of tension resulting from borders
JUST DIG/IT!
2016
When communications create and utilize a woven web of connections and when people feel they belong to something bigger than the global village, closer to what could be a global body, we discover the real obstacles and barriers that keep human kind
A 442 Hz.
2013
-
2022
video
Songs of the Revolution “A 442 Hz” is a digital single screen installation by Egyptian media artist Sameh Al Tawil Musicians holding different instruments emerge in front of the steadily focused camera from beyond the screen of the film (hors-champ)
BRAIN FACTORY PROTOTYPE
2016
With Brain Factory Prototype, Maurice Benayoun and Tobias Klein have produced a very specific installation — a mechanism designed to transform abstract things into concrete objects with the participation of the spectator. An installation/tool, it
BRAIN FACTORY PROTOTYPE 2
2016
video
Brain Factory is an installation that allows the audience to give a shape to human abstractions through Brain-Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity through
ASTRILAB
2017
video
Astrilab scenic apparatus is constituted by 3 different elements, all playing with each other. The functions of presenting Astri activities, representing Astri dynamism, and offering a playful way to experience innovation in action, are performed by
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