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  • I first conceived the Telepresence Garment in 1995 to investigate the notion of the mediascape as an expanded cloth; i.e., to consider wireless networking as a new fabric that envelops the body. The Garment, which I finished in 1996, gives
  • Art-ID/Cyb-ID -
    The project, based in cyberspace, enables new cybernetic identities, known as cyb-ids, to emerge and flourish as the result of viewer interaction at the public interface. Cyb-ids are multimedia clusters drawn from the identity profiles of invited
  • America`s Finest -
    In 1830, both the camera and the colt revolver were invented. more than a half century later, in 1888 Etienne Jules Maray perfected a gun that substituted film for bullets. There has long been a historical relationship between the camera and the
  • (Buenos Aires, 1981) Works as an independent curator and cultural practitioner specialized in the digital and electronic scene. Her actual curatorial research is based on the development of Semiotopías, a neologism and curatorial saga she created as
  • Mexican digital artist, PhD in Art and Culture, Master of Arts for Architecture, Art and Design Division of the University of Guanajuato. His work is constituted in the manipulation of digital media and its relationship with the human body,
  • Mediated Encounters -
    Mediated Encounters is an interactive robotic installation of four fish tanks designed to allow Siamese Fighting fish (Betta Splendons) to determine the movement of two grapevine sculptures. This piece allows normally aggressive fish to interact
  • Tele-Twister -
    Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies. This version, "Tele-Twister" is a game designed for the
  • This immersive audio environment explores how humans react to commands imposed by a machine generating its acoustic stimuli on the basis of tracked body movement. In this environment, different states of human and machine action are understood as a
  • Bio-Robotic Symbiosis -
    An integrated environment for animal-machine co-existence Bio-robotic symbiosis features a hexapod robot, two laboratory mice and the audience. The robot and the mice co-exist in a transparent plexiglass stand that is accessible to the audience. A
  • Kronman, Linda and Andreas Zingerle. “Let’s talk business” and “Megacorp” – Examples of artistic anti fraud activism In Engineering the future, edited by V&A Digital Design Weekend: V&A, 2016.