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pinwheels
1999
-
2000
The pinwheels project continues the study of Ambient Fixtures to communicate digital information at the periphery of human perception through ambient media. This project takes fields of pinwheels and explores what arrangements create interfaces that
bottlogues
1999
-
2000
... project to explore a wider variety of contents as well as both
art
istic and practical applications of the idea: bottles as containers...
Database of Provincial Life: Database
1997
-
2000
video
... the 20th century just to ten samples. This project is a p
art
of the trio of projects Software for the 20th Century. The other...
A-Positive
1997
-
1997
A-positive, a dialogical event created by Ed Bennett and myself, probes the delicate relationship between the human body and emerging new breeds of hybrid machines that incorporate biological elements and from these elements extract sensorial or
Strata
1999
-
2000
The Strata project explores the design of layered, electronically-augmented physical models that serve as tangible interfaces to specific dataspaces. Strata's first application is an interface that embodies the physical structure of the Media
GeoSCAPE
1999
-
2000
GeoSCAPE is a reconstructive tool for capturing measurement data in field archaeology and facilitating a 3-D visualization of an excavation rendered in computer graphics. This project is carried out by extending a recently developed
ClearBoard
1990
-
1995
... shared workspace using familiar everyday cues such as the p
art
ner's gestures, head movements, eye contact, and gaze...
Dialogical Drawing
1994
... What is the condition of the
art
object in the age of networking and telematics? The piece entitled Dialogical Drawing, 1994, by Eduardo Kac,...
musicBottles
1998
-
1999
musicBottles introduces a tangible interface that deploys bottles as containers and controls for digital information. The system consists of a specially designed table and three corked bottles that "contain" the sounds of the violin, the cello and
Personal Ambient Display
1998
-
1999
Personal Ambient Displays are small, physical devices worn to display information to a person in a subtle, persistent, and private manner. They can be small enough to be carried in a pocket, worn as a watch, or even adorned like jewelry. In our
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