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  • VR Aquarium - video
    VR AQUARIUM offered immersion in VR at the digital cavern of the NTAV Lab, installed at the Museum of Natural Sciences of the University of Caxias do Sul. The environment aesthetical appeal was the augmented reality and telepresence which enhanced
  • presenting "A-Volve" from the ZKM Media Museum Collection
  • Ascott, Roy. Behaviorables and Futuribles Control 5 (1970): 3.
  • The Supply Chain Visualization (SCVis) project provides a way for managers to physically construct and interact with models of how products flow between their business, thier suppliers and their customers. It lets managers use complex numerical
  • José is a robot who doesn’t respond normally to external stimulation, showing autistic symptoms of social reject and lack of communication. The robot’s performing depends directly on its level of fear related to the amount and behavior of the
  • Peter Beyls thinks of the universe as one giant generative system revealing systemic behavior on numerous levels: from the unpredictable dynamics exposed in social structures to emergent functionality in the human brain to molecular interaction in
  • My first project “Protrude, Flow used six electromagnets. But, the electromagnets occasionally prevented people from viewing the moving liquid. To solve this problem and to simplify the work, I discovered a new technique called “Ferrofluid
  • Cycloramadrome -
    Cycloramadrome is a project in which the spectators can interact with the work in the immersive ambient environment. Exploiting the technology of 360-degree projection developed in the 50s, the artist sets out to utilize aspects of the surrounding
  • Paolo Cirio called attention with his controversial work "Hacking Monopolism Trilogy": "Face to Facebook" (co-author: Alessandro Ludovico), "Amazon Noir" (co-authors: Alessandro Ludovico, Ubermorgen) and "Google Will Eat Itself" (co-authors:
  • BA in Art History and MA in Arts and Communication, is carrying out his artistic activity by continuously crossing the thin line between intangible and tangible, focusing on the idea of non digital identity, the erosion of an overloaded information