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mimesia
2003
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2003
Mimesia is an interactive painting that draws the viewer into a dream-like flow of unfolding narrative. As if in a dream, the viewer can look around but cannot control what will happen next. The work incorporates paradigms from painting, film and
The Neighbour
2009
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2009
"The neighbour, neither friend nor enemy, is the one who may not be in your "network", but is nevertheless in your world." (Sukumaran) This ambitious project is Sukumaran's first major one-person exhibition in the UK. In The Neighbour, two
ZOONE
1985
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1985
Media environment Shown at Amerlinghaus Vienna (A) in the context of the "Computerkulturtage" When the elephant falls from the tree, the ants die. Zoone- zone, zoo Computer images quickly animate a composition scheme with rhythm changes- Screen 1
Media Forum 2006
2006
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2006
During preparation to this year MEDIA FORUM Alexey Isaev (1960-2006), our ideological leader and theoretician, died. This tragedy brought us to two immanent conclusions: • dedicate MEDIA FORUM 2006 to Alexey Isaev memory; • select as a theme for the
Narciso in Real Time
2005
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2005
video
This was an improvisation performance with digital projections and live video, with script written by Esteban Ulrich. The software Moldeo was used to generate the real-time visuals, and I contributed with some of the programming. It took place at
Boca en la red
2009
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2009
video
Boca en la red es una videocreación net.art. El trabajo consiste en la proyección de una boca femenina que sonríe en un movimiento fluctuante. La escena está fragmentada en siete partes y cada una de ellas se mueve independientemente. Al observar la
FACT Centre
2003
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2005
External lighting scheme During the early stages of the building design a concept for the external skin of the building was defined. As the building specification required predominantly ‘black-box’ spaces (cinemas/galleries), very few options were
Tecno Escena 2005
2005
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2005
Event: Tecno Escena 2005Institution: Centro Cultural BorgesComment:
Technical Recreation
2014
Recreación Técnica es una serie que aborda la imagen como resultado de distintas fuentes de contenido: la experiencia propia a través de la memoria, los estados de pensamiento inconsciente y las múltiples otras formas en las cuales nuestro cerebro
Gallinero
2013
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2013
video
Gallinero es una obra audiovisual en donde ocho huevos mantienen una conversación que nunca termina. La obra se presenta escenográficamente como un segmento de gallinero arrancado y traído al espacio expositivo en donde cobra vida. El motor de la
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