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  • RADIANCE. The International Research Platform For Virtual Reality Experiences in Art https://www.radiancevr.co/artists/banz-bowinkel/banz-bowinkel-palo-alto/.
  • RADIANCE. The International Research Platform For Virtual Reality Experiences in Art https://www.radiancevr.co/artists/martina-menegon/menegon-all-around-me/.
  • Everitt, Dave and Ernest Edmonds and Michael Macaulay and Greg Turner. On physiological computing with an application in interactive art Interacting with Computers Volume 16, Issue 5, no. https://doi.org/10.1016/j.intcom.2004.08.003 (October
  • I have always been deeply interested in the viewer, pondering why some people engage with art while others do not. This curiosity led me to start asking questions directed at the audience. For one project, I asked, "What did you do today?" In this
  • Media Facades -
    MYTHS AND POTENTIALS OF MEDIA ARCHITECTURE AND URBAN SCREENS Initiated by Mirjam Struppek & Susa Pop, Public Art Lab in cooperation with Media Architecture Group Vienna and the German Center for Architecture (DAZ) Urban Screenings: 16th Oct -
  • The Net.Art Browser is a means of conjoining information space with the museum space and hybridizing the interactivity of surfing the Internet with the museum tradition of wall mounted images. While painting, cinema and TV construe images inside a
  • "Time Jitters" is a two channel video that has been exhibited as a diptych as well as part of an interactive installation. Part 1 is a grid of twenty-five animations all of which loop at different rates becoming a cacophony of pulsing color and
  • RADIANCE. The International Research Platform For Virtual Reality Experiences in Art https://www.radiancevr.co/artists/t-t/.
  • Bentes, Ivana and Oliver Grau and Paula Sibilia and Simone Michelin. Corpos Virtuais, Arte e Tecnologia https://issuu.com/midiarte/docs/corposvirtuais.
  • it feels like home -
    “It feels like home” is an online intervention that uses the synthetic space of the browser as a stage to unfold an interactive, performative and generative virtual experience. Experimenting with the notion of time during a pandemic and isolation,