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Interactive Modelling of Branching Structures
1996
... Modelling of Branching Structures In SIGGRAPH 96 Visual
Pro
ceedings, : 1996.
Family Portrait
1991
...Courchesne, Luc. Family Portrait In Computer Graphics Visual
Pro
ceedings, , 118-119. Anaheim: 1991.
Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds
2001
... Time to Explore Non-linear Drama in Virtual Worlds In CHI´01
Pro
ceedings of the SIGCHI Conference on Human Factors in Computing...
Realistic Modeling and Rendering of Plant Ecosystems
1998
... and Rendering of Plant Ecosystems In SIGGRAPH ´98, conference
pro
ceedings, Orlando: 1998.
Computer Animation: A New Aesthetic Ap
pro
ach
1986
...Allen, Rebecca. Computer Animation: A New Aesthetic Ap
pro
ach In
Pro
ceedings of l'Imaginaire Numerique, Paris: Hermes, 1986.
Aspects of the Aesthetics of Telecommunications
1992
...uardo. Aspects of the Aesthetics of Telecommunications In Siggraph Visual
Pro
ceedings, edited by John Grimes, 47-57. New York: 1992.
Negotiating Meaning: The Dialogic Imagination in Electronic Art
1999
...uardo. Negotiating Meaning: The Dialogic Imagination in Electronic Art In
Pro
ceedings of Computers in Art and Design Education Conference, ...
The Emergence Engine: A Behavior Based Agent Development Environment for Artists
2000
... Behavior Based Agent Development Environment for Artists In
Pro
ceedings of the Twelfth Conference on Innovative Applications of...
VR Webcams: Time Artifacts as Positive Features
2002
...rk, Michael. VR Webcams: Time Artifacts as Positive Features In ISEA 2002
Pro
ceedings, Nagoya, Japan: 2002.
A 3D Moviemap and a 3D Panorama
1997
...Naimark, Michael. A 3D Moviemap and a 3D Panorama In SPIE
Pro
ceedings, SPIE 3012, San Jose, CAL: 1997.
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