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  • His Master's Voice -
    HMV is a board game. The players can move semi-autonomous ball robots by making sounds. Form and gravity collude with voice, board and chance. Each ball listens to a certain pitch and starts to move if the right frequency was hummed or sung. The
  • Over more than two decades, Simon Penny has pursued the simultaneous development of Interactive Artworks and the design and construction of technologies for Embodied Interaction, utilising Machine Vision and Robotics technologies. This has involved
  • The Custom Made project is a reflection on the superpower of nanotechnology, which is capable of manufacturing the universe to order with accuracy up to the very last nanoparticle. On the one hand, nanotechnology is an opportunity for us to
  • As one of the installation's aesthetic goals is the bodily impression of the generated object on the user, a sound synthesis technique was in demand, that is able to both render a visible object's genuine sound thru all its user-inferred alterations
  • Development of the eight cubic foot model of the IceCube Neutrino Observatory began as an optimization of an eariler model used by WIPAC for education and outreach. That version had one light per twenty DOMs represented in the IceCube array. One of
  • Maes, Pattie. Situated Agents Can Have Goals Robotics and Autonomous Systems 6, no. 1-2 (June 1990): 49-70.
  • Notes for Sleepers Guts Seaman/Forsythe Exchange over the pacific (weave of the airline trajectory) 26 / 09 / 95 (part 2) just sitting here in sydney - 9 / 10 / 95 (part 3) Part 3 a attraction / architecture / association / algorithm / arresting /
  • Processes gathered a compendium of works that used the new Tools and technological media of the moment showing new ways to create, capture, process, transmit and store informational content. In this Exhibition is evidenced the disappearance of the
  • ncisively political and profoundly poetic, William Kentridge's protean artistic investigation continues in his beautiful series of tapestries begun in 2001. The tapestries stem from a series of drawings in which he conjured shadowy figures from
  • Event: “The Art Collider” et la Creation transactionnelleInstitution: PraTIC, Les GobelinsComment: