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Automata: Seeing Cyborg Through the Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary Theory
1998
... and Contemporary Theory
Leo
nardo 31, no. 5 (1998).
The Cyberbiological Worlds of Nerve Garden: A Test Bed
for
VRML2.0
1998
... Nerve Garden: A Test Bed
for
VRML2.0
Leo
nardo 31, no. 5 ... A Test Bed
for
VRML2.0
Leo
nardo 31, no. 5 (1998):...
Lorsque les avatars du virtuel se tournent vers l`Afrique: Introduction aux oeuvres de Stasia McGehee et de Rebecca Allen
2000
...Association
Leo
nardo/ Olats. Lorsque les avatars du virtuel se...
The Emotion of Cyberspace: Art and Cyber-Ecology
1994
... Art and Cyber-Ecology
Leo
nardo 27, no. 4 (July/August...
Theater without Actors - Immersion and Response in Installation
1994
... Response in Installation
Leo
nardo 27, no. 4 (1994):...
Art History and Computer-Generated Images
1994
... Images
Leo
nardo 27, no. 4 (1994):...
Aesthetics of a Virtual World
1995
... of a Virtual World
Leo
nardo 28, no. 4 (1995):...
Virtopia: Emotional Experiences in Virtual Environments
1996
...Golsin, Mike and Jaquelyn
For
d Morie. Virtopia: Emotional Experiences... in Virtual Environments
Leo
nardo 29 (1996): 95-100.
From Kaleidoscomaniac to Cybernerd. Notes toward an Archeology of the Media
1997
... of the Media
Leo
nardo 30, no. 3 (1997):...
Ten Myth of Internet Art
2002
... Ten Myth of Internet Art
Leo
nardo 35.5 (October 2002):...
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