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Perceptive Dislocations
2012
"Perceptive Dislocations" was a performative event at the Goethe-Institute Island in Second Life. Cyberspace: The Final Frontier. Since 1994 with the advent of the World Wide Web, online virtual 3D worlds promised us endless freedom to be and do
Carnivore: Black and White
2002
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2002
Sacred texts drawn as calligraphy: Some of the most powerful books in history are trying to connect people to something that is beyond the range of ordinary thinking. These same books, when read through ordinary thinking, can be reduced to rules and
DIGITAL MONSTERS DON'T BLEED
2014
DIGITAL MONSTERS DON'T BLEED An algorithm is a distinct method of instructions for calculating and solving a problem or a set of problems. It consists of a number of well-defined individual steps and can, for instance, be implemented to execute a
D-G Cabine
2003
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2004
An interactive video game imprisons or ejects players or their avatars in a cabin conceived in collaboration with the designer Vincent Torjman. This piece, the high point of the exhibition “Instrument Flying Rules” lays down the physical limitations
CODeDOC II exhibition
2003
CURATORIAL STATEMENT:Many of the prominent international practitioners in the field of software art could not participate in the first version of CODeDOC since the Whitney Museum is, by its mission, devoted to American artists (citizens and artists
CODeDOC exhibition
2002
CURATORIAL STATEMENT CODeDOC takes a reverse look at 'software art' projects by focusing on and comparing the 'back end' of the code that drives the artwork's 'front end'—the result of the code, be it visuals or a more abstract communication
[ in time time ]
2008
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2008
[in-time-time] ? Date made: 2008 Materials: interactive new media installation, responsive screen-based work, video and digital prints. Other information: Solo exhibition held at the Tarble Arts Center / Eastern Illinois University, Charleston, USA
Bots
2019
video
With the use of augmented reality Banz & Bowinkel localize AI - controlled avatars on specifically designed areas within the gallery. The avatars have been developed by Banz & Bowinkel in cooperation with HTW Berlin and act out simulated
White Cube Alpha (Variation – FIAC)
2014
Seeking the common denominator of all contemporary artworks, in spite of their spectacular diversity, the artist found that it should be the very perfume of the art gallery, freshly repainted, before the exhibition opening. White Cube is first an
An Engine of Many Senses
2013
video
An Engine of Many Senses is a generative computational work exploring the history and potential future of the computer. It includes a series of media elements that combine and recombine over time -- 3d images, 2d stills, generative audio, generative
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