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  • Karl Sims studied computer graphics at the MIT Media Lab and Life Sciences as an undergraduate at MIT. He currently leads GenArts, Inc. in Cambridge, Massachusetts, which creates special effects software for the motion picture industry.
  • Tad Hirsch is a researcher and PhD candidate in the Smart Cities Group at MIT's Media Lab, where his work focuses on the intersections between art, activism, and technology. He has worked with Intel's People and Practices Research Group, Motorola's
  • Aaron Koblin, creator of the interactive version of House of Cards, on display in the exhibition, is an artist specialising in data visualisation. Koblin’s work has been shown at international festivals including Ars Electronica, SIGGRAPH, OFFF, the
  • Golan Levin is an artist and educator whose interests lie in reactive expression, non-verbal communication and technologies that explore our relationships with machines and computational systems. He received undergraduate and graduate degrees from
  • Allen, Rebecca and Erkki Huhtamo. I Always Like to Go Where I Am Not Supposed to Be In Women, Art, and Technology, edited by Judy Malloy, 224-241. Cambridge, MA: Massachusetts Institute of Technology, 2003.
  • Altick, Richard. The Shows of London: A Panoramic History of Exhibitions 1600-1862. Cambridge, Massachusetts: Belknap Press, 1978.
  • Fetter, William A.. Computer Graphics In Architecture and the Computer: First Boston Architectural Center conference, December 5, 1964, Boston, Massachusetts, , 34 - 36. Boston, Massachusetts: 1964.
  • Preusser, Robert. Relating Art to Science and Technology: An Educational Experiment at the Massachusetts Institute of Technology (M.I.T.) Leonardo 6, no. 3 (Summer 1973): 199 - 206.
  • John Maeda is an artist, graphic designer, computer scientist, university professor and author. He is world-renowned for his work with web-based interactive motion graphics and an advocate for the notion of simplicity in the digital age. Maeda was
  • C. E. B. REAS (b. 1972, United States) lives and works in Los Angeles. His software, prints, and installations have has been featured in numerous solo and group exhibitions at museums and galleries in the United States, Europe, and Asia. REAS'