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  • Liquid Views - video
    LIQUID VIEWS (1992) - TOUCHING THE VIRTUAL SELF Liquid Views explores the concept of self-reflection in a digital pool. Like Narcissus gazing into the water, visitors see themselves, creating ripples with their touch. But here's the twist: the
  • Using custom made circuits based on Arduino we create an intervention in the lighting systems of public spaces intending to alter the visitors' experiences of space and time, changing their apprehension of the surrounding environment and how they
  • Resonance of 4 -
    Resonance of 4 (1994) is a collaborative music-creation artwork consisting of four adjacent stations, each comprised of a small podium bearing a computer mouse, a 16-by-16 grid projected onto the floor from a video projector above, and a cursor
  • Mark J. Stock's work is suffused with highly dynamic and detail rich imagery that is often indistinguishable whether it originated in the natural world or in a highly evolved virtual platform. Stock's process is algorithmically based; with his
  • PlaceWorld is an embodiment of a physical electronic landscape (eSCAPE) that explores the potentialities of a new interaction paradigm: augmented virtuality. It was developed as an eSCAPE demonstrator in partnership with the European ESPRIT i3
  • Description on chrissalter.com: What if we could feel on our bodies the presence of others at a distance? Haptic Field is a participatory multi-sensory installation merging contemporary fashion, wearable technology and an exploration of the senses
  • AL GRANO: Framing Worlds deploys a staging of fact and ction where various registers of images, texts and objects, coexist. These digitally produced 2D and 3D pieces have as common element the manipulation of languages, histories and codes (the
  • Fifteen points (XV) defines the role of cognitive dissonance in diverse reactive spaces. In an interactive floor projection, viewers are encouraged to move throughout the space and engage in the manipulation of the art piece. Detecting both sound
  • Bots -
    Copyrighted memes live in our minds, influence our thoughts, even shape our decisions. We are hosts for these memes, yet we have no say in their design, nor do we have the legal right to alter them. Like sacred icons they are controlled by corporate
  • Facing Data -
    The amazing human ability to get information from faces have been influential to certain visualizations -like Chernoff faces - which explore that perceptual condition to represent data or information. In general, the visualizations using faces work