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  • Dejan Grba's research in new media art combines mutually inspired artistic and theoretical work. In art projects, he explores the creative, technical and relational aspects of generative systems by defining new ways to interrelate the material and
  • Abandoned
    Abandoned artist's studio featuring a technical apparatus in a process of transition in which analog turns into digital. Reflection on mise-en-scène of media, performance, installation and exhibition: recorded and constructed, present and absent,
  • Slides of Clovis Trouille's paintings were projected over the buttocks of a replica of the leading lady in "Mes funérailles" (1940) and also onto a paper projection screen which was torn open by inflatable tubing during the performance. At the
  • The "UFF" situation took place in Graz, Austria from 17-22 May 2013 and was concerned with food generally, and more specifically with the industrialisation of Austrian farming practices and the impact of this on animal welfare, the environment, and
  • Erika Batdorf creates a portrait of her mother, Thaya Whitten, a painter who toured Canada in the 60’s doing controversial performance art. Through the use of biosensors, this interactive theatrical two-hander explores the meeting point of madness
  • Penny, Simon. Art Practice in the Age of the Thinking Machine Performance Magazine 56, no. 7 (1989).
  • Sherrie Rabinowitz (1950–2013) was an American video artist and a pioneer in satellite-based telecommunications art. She worked exclusively with Kit Galloway under the moniker Mobile Image from 1977 onwards. She co-founded the Electronic Café
  • Acevedo presented a 10-year retrospective survey of his Electronic Visual Music works and one pre-recorded AV performance. On opening night he performed two LIVE mix video AV sets along with Modular Synth musician called James Allen (J3m5).
  • Time Stratum III -
    Toshio Iwai about Time Stratum III: "In this work, in order to achieve a greater scale of 3-dimensional effect, I used 3 acrylic domes to place hundreds of moving shapes. I used 4 computers, one for the real-time performance of music and sending the
  • Two dancers/performers interact with an audio-visual environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play