Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
24
25
26
27
(current)
28
(more)
47
sort by relevancy (up)
Sort by Alphabeth (down)
sort by date (up)
sort by category (up)
In Real Time
2001
anet Cardiff's contribution to #10101 is a «Video Walk,» an original, immersive, site-specific art form. Museum visitors who wish to «do» Cardiffs piece are given a small digital camcorder equipped with stereo headphones. It contains a tape
In Conversation
1997
-
1997
In November 1997, on Duke Street in Brighton, passers-by encountered an animated mouth projected onto the pavement. Through loudspeakers they could also hear a voice trying to strike up a conversation (the voice was made up of text to speech
Im Land der Barbaren
2006
Hentschläger, Ursula. Im Land der Barbaren artmagazine: Ihre online Kunstzeitung (November 10, 2006).
iC_inema 1
1998
iC_inema is an experiment in search of a completely new form of interactive cinema. With twelwe cameras a 360 degree panoramic view of the real world is recorded. Costum software combines the twelwe simultaneous recordings into a single panorama.
i2tv - Interactive TV
1999
-
2000
video
I"TV : INTERACTIVE IMMERSIVE TV 1999 / 01 i2tv is a model for an electronic arena that explores a new form of live artistic production integrating on-line participants with participants at a real physical location. Participants take part in a
I'm sorry I made you feel that way
2023
-
2023
“I'm sorry I made you feel that way” is an interactive experience and performative self-portrait exploring new possibilities for empathy and care for our hybrid selves. Martina Menegon’s biometric data collected daily via a wearable smart ring
I N S N (H) A K (R) E S
2003
-
2007
The site provides a collaborative network action allowing telepresence and telerobotics. The robot is an agent that inhabits and acts in the physical world. Connecting the website address: http://artecno.ucs.br/insnakes makes it possible for the
I N S N ( H ) A K (R) E S
2003
-
2007
video
INS(H)NAK(R)ES is an interactive system that uses robotics, sensoring and communication networks. It proposes to share the body of a robot snake put in a serpentarium with other snakes. A web camera is coupled to the robot transmitting in real time
I like Frank
2004
-
2004
In March 2004 Blast Theory premiered the world's first 3G mixed reality game, I Like Frank in Adelaide, at the Adelaide Fringe. I Like Frank took place online at www.ilikefrank.com and on the streets using 3G phones. Players in the real
How we Became Metadata
2010
-
2010
Artists Martin John Callanan, Corby & Baily and Jonathan Mackenzie, Eunju Han, Eduardo Kac, susan pui san lok, Ruth Maclennan and Uriel Orlow, and Thomson and Craighead What is Metadata? As the exhibition outlines, it is data about data,
1
…
(more)
24
25
26
27
(current)
28
(more)
47