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  • .. explore the potential of the human body to be an audio-visual instrument ..
  • sentient (being) -
    We live in the age of the quantified self. Physiological data is recorded over periods of time, and its evaluation and interpretation is carried out with the help of machines. Electroencephalography and imaging methods are used to measure patterns
  • Galapagos -
    Galápagos is an interactive Darwinian evolution of virtual "organisms." Twelve computers simulate the growth and behaviors of a population of abstract animated forms and display them on twelve screens arranged in an arc. The viewers participate in
  • Plasm: Not a Crime -
    "Plasm: not a crime" is the artistic statement of Peter Broadwell and Rob Myers that sharing secrets is not a crime. It used to be that most interactions between people took place face to face. If you had a desire to keep something confidential,
  • As you enter into the space you are confronted with a dramatic and disturbing combination of images and sound. A ‘wall’ of figures, naked and staring straight at the audience span the width of the gallery space. The life size figures initially
  • Topobo -
    Topobo is a 3D constructive assembly system with kinetic memory, the ability to record and playback physical motion. Unique among modeling systems is Topobo’s coincident physical input and output behaviors. By snapping together a combination of
  • Art-ID/Cyb-ID -
    The project, based in cyberspace, enables new cybernetic identities, known as cyb-ids, to emerge and flourish as the result of viewer interaction at the public interface. Cyb-ids are multimedia clusters drawn from the identity profiles of invited
  • SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes
  • The Tangible Bits platforms make complex use of physical objects and surfaces monitored by a range of sensors, augmented by a variety of graphical and ambient displays, and linked by a diverse combination of networked computers.
  • Third Person -
    Third Person is the second piece of the ShadowBox series of interactive displays with a built-in computerized tracking system. This piece shows the viewer's shadow revealing hundreds of tiny words that are in fact all the verbs of the dictionary