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SoundSlam 2.0 (w/ Trainer)
2003
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2003
SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes
The Living Room
1994
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1994
Gallery based distributed interactive digital video projection environment Multiple rooms, each approximately 12 x 10 x 6 metres 4 large scale projections, black and white and colour, multi-channel interactive sound Produced by The Film and
Die Tanzen und die Toten
1983
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1983
video
Videotape [English title, The dancing and the dead] If YOU, yes YOU, the one I'm addressing, have already photographed corpses and the pried-open skull, that is even now beautiful picturedance of the corpseshots (the camera is moved) a dancer
Enjeux
2015
video
Stage performance with three dancers and sixty plastic boxes as scenographic objects, video mapping surfaces, and sound and light sources. Analogy between geopolitics and children's games. Internet found-footage combining images of Syrian refugee
Dust
2015
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2015
The work “Dust” bind generative HD video projection with kinetic camera. Since some months I am collecting dust particles on a pice of black plexiglass. Monthly, I photograph the collected set, clean the surface and start from the beginning. The
The Watch Detail
1990
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1990
video
The first major interactive work was entitled The Watch Detail (1990). Video images, sound and text that addressed the subject of time were explored interactively. This work employed Macintosh Hypercard media, that was used to control an interactive
INTROSPECTION: KALEIDOSCOPIC GAZE & SPIRAL FLOATING
2010
Uršula Berlot, Kaleidoscopic Gaze, 2010 video projection onto an image on a mirror (video loop 6′); two mirrors (90 x 180 cm; 90 x 110 cm), foil covering, projection and reflected light Site specific video installation; variable dimensions Uršula
SIGGRAPH Art Gallery 2025
2025
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2025
Liquid Views - Echoes of Self (2025) "Liquid Views - Echoes of Self (2025) is a video reimagining of the 1992 interactive installation that blends nature, art, and technology in a reflection on digital identity. It draws on the ancient act of
Last Breath
2012
Installation view at The Eleventh Bienal de la Habana, Havana, Cuba, 2012. "Last Breath" is a robotic installation that stores and circulates the breath of a person forever, between a bellows and a brown paper bag. The apparatus is automatically
Dogs' Ears
2009
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2009
Dogs’ Ears explored the beauty and language of the dog ear. Presented as a video chat website, visitors logged in, browsed dogs and instant messaged with them online. Each dog responded in its own language, whether with an English ‘woof woof’, a
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