Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
265
266
267
268
(current)
269
(more)
620
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
PegBlocks
2000
-
2001
Pegblocks are networked tactile transducers. As users manipulate the array of pegs, sliding them back and forth, motion is converted to electricity and converted back into motion through out the rest of the network. The resulting movements of the
The Dorm
2007
after-image projection - 27 image / 7 minute loop
Perpetual Storytelling Apparatus
2008
The “Perpetual Storytelling Apparatus” is a drawing machine illustrating a never-ending story by the use of patent drawings. The machine translates words of a text into patent drawings. Seven million patents — linked by over 22 million references
Tangible Viewpoints
2000
-
2001
Tangible Viewpoints is a system for interacting with a character driven narrative. The different segments of a multiple point-of-view story are organized according to the character viewpoint they represent, as well as their place in the overall
TellTale
2000
-
2001
... created by a child, or by several children. The body p
art
s can contain stories or story fragments that can be combined in...
Database of Provincial Life: Database
1997
-
2000
video
... the 20th century just to ten samples. This project is a p
art
of the trio of projects Software for the 20th Century. The other...
A-Positive
1997
-
1997
A-positive, a dialogical event created by Ed Bennett and myself, probes the delicate relationship between the human body and emerging new breeds of hybrid machines that incorporate biological elements and from these elements extract sensorial or
Urban Simulation
1999
-
2000
... we are engaged in a collaboration with MIT's Dep
art
ment of Urban Studies; the first effort has been to develop a...
pinwheels
1999
-
2000
The pinwheels project continues the study of Ambient Fixtures to communicate digital information at the periphery of human perception through ambient media. This project takes fields of pinwheels and explores what arrangements create interfaces that
bottlogues
1999
-
2000
... project to explore a wider variety of contents as well as both
art
istic and practical applications of the idea: bottles as containers...
1
…
(more)
265
266
267
268
(current)
269
(more)
620