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  • Event: Collection of created and designed HTML Websites from 1996Institution: SOLOMON R. GUGGENHEIM MUSEUMComment:
  • Escracho is an artist's book conceived, designed, and produced by Eduardo Kac in 1983 in Rio de Janeiro. It includes contributions from artists and writers from several countries in a variety of forms (visual poetry, essay, cartoon, collage, graphic
  • One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and
  • One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and
  • Anamorph-Voronoi, is an image-generating software designed to produce aesthetically coherent compositions in 3D volumetric space according to visual rules translated into computer code. Inspired by the historian Jurgis Baltrusaitis’ study of
  • D-G Cabine -
    An interactive video game imprisons or ejects players or their avatars in a cabin conceived in collaboration with the designer Vincent Torjman. This piece, the high point of the exhibition “Instrument Flying Rules” lays down the physical limitations
  • COMBATscience -
    Multimedia environment with performative inserts 'COMBATscience' takes the life stories of the German scientist and Nobel Prize winner Friedrich Haber (1868–1934) and his wife, the chemist Clara Immerwahr (1870–1915), as motifs for the development
  • I’m a Digital Artist & Graphic Designer from Cairo,Egypt. Most of my artworks are currently classified as portraits (Digital Portraits). My artwork is a product of improvisation and listening to a music track while working on each piece...
  • Artist and website designer
  • Scott S. Fisher is a media artist and interaction designer whose work focuses primarily on interactive environments and technologies of presence. Known for his pioneering work in the field of Virtual Reality at NASA, Fisher's media industry