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  • Dr Alan Dunn studied at Glasgow School of Art and The Art Institute of Chicago. He was curator of The Bellgrove Station Billboard Project (Glasgow, 1990-91), lead-artist on the tenantspin project (Foundation for Art & Creative Technology, Liverpool
  • is an artist, filmmaker and musician based in Glasgow. He studied printmaking at Duncan of Jordanstone College of Art and Design in Dundee. He creates cinematic collages that have often been linked to the British Free Cinema movement of the 1950s.
  • Hiroshi Ishii is the Jerome B. Wiesner Professor of Media Arts and Sciences, at the MIT Media Lab. He joined the MIT Media Lab in October 1995, and founded the Tangible Media Group. He currently directs the Tangible Media Group, and he co-directs
  • Flusser, Vilém. Die Revolution der Bilder. Der Flusser-Reader. Zu Kommunikation, Medien, Design. Köln: Bollmann Verlag, 1995.
  • //////////fur//// develops art entertainment interfaces for multidimensional multiuser involvement: software-programs in mechatronic artefacts that create dynamic action-spaces for two or more participants. //////////fur////'s guiding idea is the
  • Pierre Jolivet originally from Paris, is an artist who's currently based in Dublin, Ireland. Pierre started in the early eighties, as a French pioneer under the moniker of Pacific 231, in the industrial and power electronics musical fields before
  • Fisher, Scott S.. Virtual Interface Environments In The Art of Human-Computer Interface Design, edited by Brenda Laurel and Joy MountfordBoston, MA: Addison-Wesely, 1990.
  • Fisher, Scott S.. Recent Developments in Virtual Experience Design and Production In Stereoscopic Displays and Virtual Reality Systems II, edited by Scott S. Fisher and Mark, Bolas and John Merritt, Proc. SPIE2409. : 1995.
  • Furness, Thomas A. III. and Barfield Woodrow, ed. Virtual Environements and Advanced Interface Design. Oxford: Oxford University Press, 1995.
  • Toshio Iwai is a Japanese interactive media and installation artist who has also created a number of commercial video games. In addition he has worked in television, music performance, museum design and digital musical instrument design. In 1985,