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  • On a dark computerscreen the viewer sees a threedimensional sphere with a surface showing a closeup view of human skin. By lifting up the mouse and moving the ball underneath with the thumb the movement of the virtual object can be manipulated.
  • Delvaux's Dream -
    Paul Delvaux's paintings belong to a completely different art world to Lissitzky's Prouns : in the early twenties, when the Russian artist was exploring suprematist aesthetics, the Belgian painter was executing figurative landscapes. The
  • Pentimento - video
    Pentimento was produced as an Interactive Video Installation and Interactive DVD-ROM during Dennis Del Favero's on-going Research Fellowship at ZKM which began in 1998. The Interactive Video Installation comprises an 8 metre square room with
  • Interactive digital video projection environment 12 x 12 x 6 metres 2 large scale video projections, colour, multi-channel interactive sound In collaboration with Sue Hawksley (Choreography) and Stuart Jones (sound) Produced by Victoria
  • Halo
    Interactive digital video projection environment 30 x 10 x 12 metres 4 large scale video projections, colour, multi-channel interactive sound In collaboration with Sarah Rubidge (choreography) and Stuart Jones (sound) Produced by Film and
  • In her VR piece, The Parallel Dimension, Teresa Wennberg based her work concept on a realistic form language combined with highly sophisticated texture maps. There is a clear relation to her earlier works in 2- and 3-dimensional computer animation
  • W E L C O M E T O M Y B R A I N The human brain has hitherto been considered a static organ with a fixed set of neurons that are being used up without ever being replaced again. Now research is discovering that the brain is an extremely dynamic
  • Selçuk ARTUT’s artistic research and production focus on the theoretical and practical dimensions of human-technology relations. Artut’s artworks have been exhibited at Sonar Istanbul, ISEA, AKM Istanbul, Siggraph, Dystopie Sound Art Festival
  • Composition on the Table (1998/99) is comprised of four white tables bearing physical interface components: switches, dials, and turntables. Computer graphics images are projected onto the tables from ceiling-mounted video projectors, and
  • Transarchitectures -
    Architectures réactives de la communication Le virtuel c'est le réel avant qu'il ne passe à l'acte. Un non-espace non-matière. Il prend forme en s'actualisant. L'architecture du virtuel c'est à la fois l'architecture de l'information et