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  • Shedroff, Nathan. Experience Design 1. Vol.1. San Francisco, CA: New Riders Press, 2001.
  • Roy Ascott is one of the most important artists and theorists in the field of cybernetics and telematics. His work focuses on the impact of digital and telecommunications networks on consciousness. Since the 1960s, he has been a practitioner of
  • Kim Asendorf is a conceptual artist and works in a large area of media and digital related art. He loves to transport things from the Internet into real life and back. Kim did several net art projects, often based on data taken from the Internet or
  • Sommerer, Christa. A Life in Art, Design, Edutainment, Game and Research LEONARDO Journal 4 (2001): 297-298.
  • Brown, Richard and Lane Giles, ed. Biotica: Art, Emergence and Artificial Life. London: RCA Computer Related Design Research, 2001.
  • Fleischmann, Monika. Cyberstar winner from OZ DESIGN, I3 Magazine, EU ESPRIT projects (1998): 666-669.
  • Fleischmann, Monika and Wolfgang Strauss. Büro mit Flügeln: Errechnetes Design als praktische Kunstform Mensch and Büro 2 (1991).
  • Gijs Bakker was trained as a jewellery and industrial-designer at the Gerrit Rietveld Academie in Amsterdam, the Netherlands and the Konstfack Skolen in Stockholm, Sweden. Bakker's designs cover jewellery, home accessories and household appliances,
  • Sonja Bäumel lives and works in Vienna and Amsterdam. Her artefacts mediate between art and science, fashion and science, design and science, between clothes and body, between fiction and facts. Her works evolve from permanent confrontation with
  • Dr Tracey M Benson is an Australian based interdisciplinary artist, UX designer, researcher and founder of Treecreate. She is passionate about more-than-human design and bridging the links between western ways of thinking with experiential and