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  • IGUAQUE -
    1998 05:30 min, color, stereo sound. The Muisca legend tells us that Bachué (Mother of humanity) came from the water, from a lagoon called Iguaque and after giving birth to humanity, she returned there. ... The reverie produced by water and the
  • Sunburst Couple v03 -
    Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1998 / Source photograph by Hugh Gannon An electric moment at a
  • Shanken, Edward. Life as We Know It and/or Life as It Could Be: Epistemology and the Ontology/Ontogeny of Artificial Life Leonardo 31, no. 5 (October 1998): 383-388.
  • Daniela Alina Plewe. Ultima Ratio. Software und Interaktive Installation In Ars Electronica 98: Infowar: Information, Macht, Krieg, edited by Gerfried Stocker and Christine SchöpfWien, New York: Springer, 1998.
  • Ed grew up playing with computer programming, with his first software title being published at the age of 17. Following a degree in Architecture at the University of Liverpool, Ed undertook the MA in Digital Arts at the Middlesex University Centre
  • Philosophy Bachelor, Madrid Autónoma University (UAM), Fine Arts PhD, Barcelona University (UB): "Robotics as Artistic Experimentation. A Historical Approach to the Evolution of Automaton Machines from the Perspective of the Aesthetics". Currently,
  • Mark Napier realizes only works for the Internet. He has produced a wide range of Internet projects, including "The Shredder" (1998), an alternative browser that dematerializes the Web; "Digital Landfill" (1998), an endless archive of digital
  • Allen, Rebecca. The Bush Soul: Traveling Consciousness in an Unreal World In Digital Creativity, edited by Colin BeardonVol.9. : 1998.
  • Whittemore, Hank. Your Future Self: A Journey to the Frontiers of Molecular Medicine. London, UK: Thames and Hudson, 1998.
  • I am a New Zealander based in Berlin. I've been active in the critical intersection of art and technology since 1998. My projects and the occassional paper have been presented at many museums, international electronic-art events and conferences,