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  • Computer Identity -
    Computer Identity was an interactive digital internet-based artwork that was created by Beatriz Albuquerque in 2003-2005 (http://computeridentity.no.sapo.pt/). It was 1st presented to audiences in 2005 at BaseSpace, Chicago, The School of the
  • Activism -
    ACTivism was a computer videogame created by Beatriz Albuquerque in 2005-2007, exploring activist key words that functioned in the audience as a way to remember, transform persons that read them and further contemplate afterwards. With
  • Khymer NocturnesArtist: Ellen PearlmanComment:
  • An interactive video and audio installation, which was performed at 5Pointz Art Center in Long Island City, NYC. Video clips are mixed and projected onto a screen, triggered by to the surrounding sound levels, becoming strongest when the subway
  • In this multimedia, telematic performance, data from playing a Tibetan singing bowl filled with milk was transformed into sound and images. The imagery then projected onto a screen are abstract digital graphics, which are originally images of
  • A telematic performance where the movements of a sensor glove control video, which is reacting to sound from a remote location. The sound is reacting back to the video.
  • A telematic performance with dance, motion tracking, sonic references and video disturbances examining the effects of nuclear radiation.
  • css poetry declarationArtist: Francesco AprileComment:
  • The work depicts gene editing technology CRISPR which has the potential to treat genetically caused diseases, for instance, autism. The PHSCologram sculpture shows different phases of CRISPR genome editing. The first panel shows Cas9 protein in
  • The piece, being a part of the show “It’s Two Minutes to Midnight,” provides viewers with an educational journey on humankind’s history of de- and re-nuclearization. The show, organized by Weinberg/Newton Gallery in collaboration with the Bulletin