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Nucleart
2000
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2002
"During my residency at the laboratory of Dr. Ana Pombo at the Imperial College London, I have created artworks using DNA and chromosomes as an art medium. In “nucleArt” I have used DNA molecules coupled to fluorescent dyes to paint specifically
Kwangju Biennale 2004
2004
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2004
"The Gwangju Biennale 2004 is a cultural forum that experiments with established cultural practices that are centered around the art specialist and cultural power, specifically, artist and curator. To subvert the existing hierarchy, we deploy new
Virtual Romans: Virtual Reconstruction of Roman Leicester (Ratae Corieltauvorum) 210 AD
2012
Everitt, Dave and Nick Higgett and Emily Baines and Gerardo Saucedo and Eric Tatham. Virtual Romans: Virtual Reconstruction of Roman Leicester (Ratae Corieltauvorum) 210 AD VAST: International Symposium on Virtual Reality , no.
Evoking Memories: Displacing the Fear of Technology
2019
Gates-Stuart, Eleanor and Marguerite Bramble and Rafael de Lima and Bernard Higgins and Coralie McKenzie and Samantha Dowdeswell and Robert Lewis. Evoking Memories: Displacing the Fear of Technology Fusion Journal 016 (2019): 23-35.
Fluxus pieces Performance series
1990
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1990
Fluxus pieces Performance series with Dick Higgins
Supertube
1968
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1968
A high volume of air was blown from below into a long open-ended polythene tube caused it to flap around wildly in the sky. Smoke and confetti could be added to the air stream.
Waterwalk
1969
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1969
The Waterwalk was a 3-metre-high tetrahedron shaped balloon made from transparent (and sometimes coloured) plastic. A watertight zip allowed people to enter and be sealed inside. When this lightweight structure was inflated with air, one or more
Turbulence, Interactive Museum of Unnatural History
1994
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1995
What would life be like if it were made from computer algorithms rather than flesh and blood? Artificial Life is the name given to the simulation of natural forms and processes using materials other than those found in nature. It is not so much a
Multi Mega Book
1997
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1997
video
The Multi Mega Book is an "uptodate" electronic book sculpture ... a magical and stimulating journey through some of the most intense moments of human experience in media, technology, science, architecture and culture. The project is available
Robots+Avatars dreaming with Virtual Illusions
1998
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2000
video
This interactive installation integrates virtual reality, robotics and telepresence with a high aesthetical content as well as an suggestive and enigmatic interaction. The Real ambience represented by a physical structure under the form of an Arena.
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