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  • John Tonkin is a Sydney based new media artist. After studying science and then playing with photography, experimental film and animation, he began making computer animation in 1985. Tonkin develops his own software in programming languages such as
  • Tjebbe van Tijen born in The Hague, lives and works in Hong Kong and Amsterdam. He studied sculpture in Den Bosch, Milano and London. Various happenings and expanded cinema projects in London and cities in the Netherlands 1965-1968. Founded and
  • One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and
  • Ahmedien, Diaa. Bio-pixels: A stem cell-based interactive–generative interface designed to redefine technologies of self-making in new media arts. Convergence: The International Journal of Research into New Media Technologies
  • inSite 2000 -
    inSITE 2000 beteiligte künstlerInnen: Carlos Amorales, Gustavo Artigas, Judith Barry, Jordan Crandall, Arturo Cuenca, Roman de Salvo, Dias & Riedweg, Mark Dion, Silvia Gruner, Diego Gutiérrez, Jonathan Hernandez, Norma Iglesias & Rita Gonzales,
  • Since 1997, the Rencontres Internationales has existed as an interdisciplinary project designed to promote new cinema, video and multimedia. Each year, in Paris, Berlin and Madrid, the festival presents an international programme which brings
  • One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and
  • Anamorph-Voronoi, is an image-generating software designed to produce aesthetically coherent compositions in 3D volumetric space according to visual rules translated into computer code. Inspired by the historian Jurgis Baltrusaitis’ study of
  • D-G Cabine -
    An interactive video game imprisons or ejects players or their avatars in a cabin conceived in collaboration with the designer Vincent Torjman. This piece, the high point of the exhibition “Instrument Flying Rules” lays down the physical limitations