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The Parallel Dimension
1998
-
1998
... in virtual space was a challenge to confront. Here, the
art
ist let the double experience of space strongly influence the whole...
linescape.cpp
2002
-
2002
...enter project here:
art
port.whitney.orgScroll down to the bottom of the code to launch its results.Commissioned by the Whitney Museum
Cross-Control
2001
-
2001
... is tangibly investigated. The public is invited to take p
art
in an individual two man boat race. The boats have been...
Forest Walk
1991
...Forest Walk
Art
ist: Janet CardiffComment:
The Dark Pool
1995
-
1996
Internetproject, have a look at http://www.banffcentre.ca/WPG/nmsc/DarkPool/index.html
MK
2004
-
2004
Interactive computer with custom software, 3d input devices, stereo sunglasses, rear-projected screen, human actor. (source: www.schkolne.com)
The Crystal Method
2003
-
2003
Interactive computer with custom software, 3d input devices, stereo sunglasses, rear-projected screen. (source: www. schkolne.com)
Intervention Mit Drei Hunden
2000
-
2000
... dogs making comment on a debate over the changing position of
art
within Europe. Three pure-bred German Shepherds were chained at...
Plasm: Yer Mug
1996
-
1996
A 50's themed diner provides the setting for an interactive encounter with disturbing denizens in the virtual mirror across the counter. On-screen breakfast reassembles itself into characters who react to the customers' every move.
Plasm: Above the Drome
1991
-
1991
Three networked skyboards equip visitors to surf freely throughout a shared virtual space. Each fiberglass skyboard is a custom full-body input device, with force-sensing resistors driving the flight simulation for the occupant's on-screen
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