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  • Behrendt, Frauke and Trond Lossius, ed. Sonic Interaction Design. Bergen: BEK - Bergen Center for Electronic Arts, 2011.
  • Chris Ziegler (*1963, Karlsruhe, D) is media artist and director since early 1990‘s of numerous international collaborations of interdisciplinary projects in the field of new media with the performing arts. He holds a Diploma in Architecture,
  • Sommerer, Christa and Laurent Mignonneau. Interaktive Echtzeit – Computerinstallation auf der Light Emotions in Hannover In Licht International: Planung – Design – Technik – Handel, , 206-207. München, DE: Pflaum Verlag, 1996.
  • Fleischmann, Monika and Wolfgang Strauss. Liquid Views and the Unconscious Perception In Analyzing Art, Culture, and Design in the Digital Age, edited by Gianluca
  • Rocchesso, Davide. Explorations in Sonic Interaction Design. Berlin: Logos Verlag, 2011.
  • Caraës, Marie-Haude and Chloé Heyraud. Jardin & design. Saint-Étienne: Cité du design/Actes sud, 2010.
  • Thiel, Tamiko. The Design of the Connection Machine Design Issues 10, no. 1 (Spring 1994): 5-18.
  • Flanagan, Mary. Critical Play: Radical Game Design. Cambridge, MA: MIT-Press, 2009.
  • Emiliano Zucchini was born in Frascati in 1982 and lives in Rome. After completing his studies in Graphic Design, he began working as a graphic designer and photographer for various art publishing houses in Rome, Milan, and Ancona, building
  • Allen, Rebecca and Bill Brown and Kit Galloway and Ruth E. Iskin and Sherrie Rabinowitz and Alex Singer. Design and Entertainment in the Electronic Age Leonardo 4, no. 4 (1994): 347-351.