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Designing Interfaces for Interactive Artworks
2000
... Based Engineering Systems, Conference
Pro
ceedings, , 80-84. Brighton: University of...
Creating Artificial Life for Interactive Art and Entertainment
2000
... In Artificial Life VII Workshop
Pro
ceedings, , 149-153. Portland: University of...
Time_lapse: An Immersive Interactive Environment Based on Historic Stereo Images
1999
... System, Man and Cybernetics Conference
Pro
ceedings, : 1999.
PICO_SCAN: Using Body Data to Create Artificial Life Forms
2000
... Artificial Life and Robotics Conference
Pro
ceedings, , 124-127. Oita: Oita University, ...
Modeling Emergence of Complexity: the Application of Complex System and Origin of Life Theory to Interactive Art on the Internet
2000
... on the Internet In Artificial Life VII -
Pro
ceedings of the Seventh International...
VERBARIUM and Life Spacies: Creating a Visual Language by Transcoding Text into Form on the Internet
1999
... Text into Form on the Internet In VL '99
Pro
ceedings of the IEEE Symposium on Visual...
Text as Genetic Code: Creating Visual Language on the Internet
1999
... Computers in Art and Design Conference
Pro
ceedings, , Appendix. Teeside: University of...
The Metaphor of Touch – Identification, Personality and Contact within the Screen
1996
... Symposium on Electronic Art, ISEA,
Pro
ceedings, , 322-324. Montreal, Canada: 1996.
Schöne neue Welten?
1995
... International Symposium on Electronic Art
Pro
ceedings, edited by Florian Rötzer, 158-170....
Interactive Modelling of Branching Structures
1996
... Structures In SIGGRAPH 96 Visual
Pro
ceedings, : 1996.
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