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  • Scott S. Fisher is a media artist and interaction designer whose work focuses primarily on interactive environments and technologies of presence. Known for his pioneering work in the field of Virtual Reality at NASA, Fisher's media industry
  • This installation was mounted in November 2001 in Athens, Greece, during the media@terra event, as a Brazilian representation artist. DOMINGUES, Diana . INS(H)NAK(R)ES. Media@Earth 2000, Athens, p. 37-38, 2000
  • Metabodies
    This project investigates the unexpected diversity to be found on the human ecosystem and its 'social network'; this, by focusing on the language of billions of bacteria, which populate it. Sonja Bäumel tested two subjects each of them left hand
  • DOMINGUES, DIANA MARIA G. Urbano cíbrido: átimos calmos em comunicação ubíqua e móvel por conexões transparentes II Simpósio da ABCiber (2008).
  • A exposição Entre Sensíveis Pixels: espaço –tempo – agora leva ao Estúdio Galeria Mamute, uma discussão a respeito da arte em diálogo com as tecnologias digitais e com os questionamentos deste tempo. Uma mostra que pensa a condição na qual o
  • Jaron Zepel Lanier is an American computer scientist, best known for popularizing the term virtual reality (VR). A pioneer in the field of VR, Lanier and Thomas G. Zimmerman left Atari in 1985 to found VPL Research, Inc., the first company to sell
  • Rachel Strickland describes herself as an architect who practices in motion picture media more than pencil and paper. Her work of the past 25 years has focused on cinematic dimensions of the sense of place, and new paradigms for narrative
  • Atkan, Nancy. Digital Art in Cuba: Increasing enthusiasm for Digital Art New York Arts Review 2, no. 7 (July 2002).
  • Atkins, Robert. State of the (On-Line) Art Art in America (April 1999): 89-95.
  • Atkins, Robert. Interactivity and Intervention: Peter d´Agostino´s Art of Ideas. New York: Lehman College Art Gallery, 1999.