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  • Strauss, Wolfgang and Monika Fleischmann. Imagine space fused with data CAST01//Living in Mixed Realities 300, no. ISSN 1618-1379 (September 2001): 41 -45.
  • Dove, Toni. The Space Between: Telepresence, Re-animation and the Re-casting of the Invisible In New Screen Media: Cinema/Art/Narrative, Band 1, edited by Martin Rieser and Andrea ZappLondon, Karlsruhe: BBFI Publishing, 2002.
  • Davies, Char. Osmose: Notes on Being in Immersive Virtual Space In Digital Creativity: A Reader, edited by Colin Beardon and Lone Malmborg, 101-110. Lisse: Swets and Zeitlinger Publishers, 2002.
  • Prophet, Jane. Sublime Ecologies and Artistic Endeavours: Artificial Life, Interactivity and the Internet Leonardo 29, no. 5 (1996): 339-344.
  • video 4,24′ The video Inverse space works on two levels of microscopic observation: the first line of recordings shows the transformation of a non-living (inorganic) substance from one physical state to another – namely, the process of
  • Davies, Char. Osmose: Notes on Being in Immersive Virtual Space In Digital Creativity, edited by Colin Beardon and Lone et. al. MalmborgVol.9. Lisse: Swets and Zeitlinger Publishers, 1998.
  • Berlot, Uršula. Space and Spectator: Embodied Perception in the Art of Installation Journal for the Critique of Science, Imagination, and New Anthropology. Lljubljana: Inštitut Časopis za kritiko znanosti XLVI/274, no. 27-54 (2018).
  • High resolution visualizations of 1 million manga pages created with custom software. Source: Lev Manovich
  • Davies, Char. Changing Space: Virtual Reality as an Arena of Being In The Virtual Dimension: Architecture, Representation, and Crash Culture, edited by John Beckmann, 144-155. New York: Princeton Architectural Press, 1998.
  • Othello in an urban space:A trial of doing "Othello ®" game in human scale. Each partisipant plays a role of a piece of the game. Unlike we do the game on board and play by two players, there is no center of decision. All the strategy of the game is