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A-Volve: A Real-time Interactive Environment
1994
... In Siggraph´94 Visual
Pro
ceedings, edited by Siggraph,...
A-Volve: An Artificial Life Environment
1995
... In CNIASE´95, conference
pro
ceedings. Guyana, Venezuela, Guyana:...
Interactive Plant Growing
1993
... Growing In Siggraph ´93 Visual
Pro
ceedings, , 164-165. New York: ACM, ...
Population Dynamics of Digital Organisms
1991
... In Artical Life II - Video
Pro
ceedings, edited by Christopher G....
The Virtual Balance: An Input Device for Virtual Reality Environments
1997
... Virtual Reality Environments In
Pro
ceedings of the 6th Interfaces,...
Interfacing Cultural Heritage
1999
... Cultural Heritage In
Pro
ceedings of Eurographics Multimedia...
Through Artificial Neural Networks into Virtual Realities
1994
... into Virtual Realities In
Pro
ceedings of "International...
IKI-IKI Phone: a Multi-user Alife Art Game for Mobile Phones
2001
... Expo (ICME 2001), Conference
Pro
ceedings, Tokyo: 2001.
Virtual Perspective and the Artistic Vision: A Genealogy of Technology, Perception, and Power
1997
... and Power In ISEA´96 -
Pro
ceedings of International Society for...
Creating and Communicating with Virtual Life on Mobile Phones
2001
... and Informatics, Conference
Pro
ceedings, , 64-70. Orlando:...
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