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ADA_Feature_Fleischmann_Strauss.pdf
FLEISCHMANN /STRAUSSThe Archive of Digital Art, 12/2023Text by Alejandro Quiñones RoaInterview by Carla Zamora and Alejandro Quiñones RoaMonika Fleischmann and Wolfgang Strauss, art collective and professors from Germany, are esteemedfigures
Your Self Portrait
2002
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2010
This project, presented in both a Saint Petersburg factory and museums of the West, is an interaction between spectators and the artist. The artist films each participant and throws their image back at them just as they start to relax in front of
Bio-Présence
2013
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2013
The Biopresence project began with the destiny of Biscarosse's elm trees, which is indeed the story of all the elms of France, which the so- called "elm disease" has practically wiped from the French countryside. This obliteration has diminished an
Hyper Real
2014
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2015
For her new series “Hyper Reality” Olga Kisseleva has photographed food items stolen by consumers in a supermarket and reconstructed them as still lives. Each photo allows one to paint a portrait. Olga Kisseleva’s historical references are situated
15 Minutes of Biometric Fame
2011
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2011
15 Minutes of Biometric Fame not only highlights paradoxes associated with celebrity recognition within the entertainment industry and instant fame received through various Web 2.0 applications, but it playfully discredits the reliability of
Physiognomic Scrutinizer
2008
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2009
The first version of the Physiognomic Scrutinizer was developed and presented under the title "Match & Smile" for the Touch Me Festival 2008 (Feel Better) in Zagreb. The design is based on principles employed in security gates seen at airports,
Exercise in Immersion 4
2006
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2007
Exercise in Immersion 4 is an ‘art-game’ devised by the Rotterdam media-artist, Marnix de Nijs and further developed in collaboration with V2_lab. His presentation at Deaf 07 saw the 'first public participation trials". Further software refinement
VENOMENON
2015
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2018
Based on her continuous research on counterfactual thinking, media artist Elke Reinhuber explores how to present a narrative in a multi-linear manner by fragmenting and dissecting it for the audience. Venomenon was shot in stereo 3D, completely on
OHP #
2014
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2015
OHP III is a light installation that investigates the poetic potential of an obsolete technological medium, the overhead projector. The additional film rolls of the projector, usually manually operated, are moved and controlled through motors and
Boulder I
2015
Boulder I is a rock that sits upright on a cushion. Walking around the object, the viewer notices that the object had a hole on one side and is actually hollow. On display is therefore not a stone but a stone surface. Given that the eye can only
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