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Membrane
2004
video
... and movement of the passers-by. Interaction is conveyed by a
med
iated tangibility devoid of physical touch. Our gestures change our...
TouchCounters
1998
-
1999
... frequency for physical objects. (Source: http://tangible.
med
ia.mit.edu/projects/touchcounters/)
curlybot
1998
-
1999
... beautiful and expressive patterns. (Source: http://tangible.
med
ia.mit.edu/projects/curlybot/)
handSCAPE
1998
-
1999
... preserves human senses and skills. (Source: http://tangible.
med
ia.mit.edu/projects/handscape/)
metaDESK
1996
-
1997
... the physical embodiment of GUI (graphical user interface) wid
get
s such as icons, handles, and windows; b) the coupling of everyday... information that pertains to them. (Source: http://tangible.
med
ia.mit.edu/projects/metadesk/)
M3 (TGarden)
2001
...TGarden is a responsive
med
ia environment in which small groups of participants from the general public influenced and played with...
M2
1998
video
... and spare immersion space they encounter a world of matter and
med
ia. Steel canisters with installed stove-top heating coils...
Tunnels Around the World
2012
video
... to being in touch and maintaining the link. We want to
get
connected without knowing what will be the outcome. It is an... Benayoun. Tunnels Around the World (TAW) telematically connect
Med
ia city Seoul 2012, with San Jose, CA, during and after Zero1...
Face to Facebook - Hacking Monopolism Trilogy
2011
video
... by indirectly answering the question "who am I?" and they
get
new friends and feedback in the process. In f act, Facebook’s... also recorded through their posts in different forma ts and
med
ia (pictures, movies, trips, preferences, comments). It's an...
Med
ia Bubble
2008
video
... the installation doesn’t work without the visitor. To make the
med
ia field buzzing, to create scandals and little stars, one has to...
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