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  • ... and movement of the passers-by. Interaction is conveyed by a mediated tangibility devoid of physical touch. Our gestures change our...
  • TouchCounters -
    ... frequency for physical objects. (Source: http://tangible.media.mit.edu/projects/touchcounters/)
  • curlybot -
    ... beautiful and expressive patterns. (Source: http://tangible.media.mit.edu/projects/curlybot/)
  • handSCAPE -
    ... preserves human senses and skills. (Source: http://tangible.media.mit.edu/projects/handscape/)
  • metaDESK -
    ... the physical embodiment of GUI (graphical user interface) widgets such as icons, handles, and windows; b) the coupling of everyday... information that pertains to them. (Source: http://tangible.media.mit.edu/projects/metadesk/)
  • ...TGarden is a responsive media environment in which small groups of participants from the general public influenced and played with...
  • M2 video
    ... and spare immersion space they encounter a world of matter and media. Steel canisters with installed stove-top heating coils...
  • ... to being in touch and maintaining the link. We want to get connected without knowing what will be the outcome. It is an... Benayoun. Tunnels Around the World (TAW) telematically connect Media city Seoul 2012, with San Jose, CA, during and after Zero1...
  • ... by indirectly answering the question "who am I?" and they get new friends and feedback in the process. In f act, Facebook’s... also recorded through their posts in different forma ts and media (pictures, movies, trips, preferences, comments). It's an...
  • ... the installation doesn’t work without the visitor. To make the media field buzzing, to create scandals and little stars, one has to...